The slate
Every game we're shipping.
Some are live. Some are in dev. The rest are concepts we'll get to. The engine makes the curve bend.
Live
Water Tycoon
Inspired by charity:water. Partner with villages, build wells & sand dams, restore the soil, count the people who finally have clean water.
Teaches: Compassion + systems thinking, watershed restoration, donor trust loops
Arcade Tycoon v0.2
Tower-defense extraction. Drain customer wallets across your machines before the electricity bill drains yours.
Teaches: Pricing optimization, marketing burst spend, fixed-cost pressure
Hydraulic Press Tycoon
Click to pump. Crush a marshmallow, then a watermelon, then a diamond. Hazard stripes optional.
Teaches: Click power vs passive income, over-crush bonus, combo timing
Arcade Tycoon
Top-down neon arcade. Place machines, draw a crowd, watch the coins drop. Open till midnight.
Teaches: Tile placement, flow density, throughput vs ticket price
Fire Spinning Tycoon
Sparkler to Full Moon Jam. Chain moves, stack combos, light up bigger crowds.
Teaches: Combo systems, progression unlocks, venue scaling
Seashell Tycoon
Sally sells seashells by the seashore. Comb. Bucket. Stand. Repeat.
Teaches: Inventory throughput, tourist demand, pricing pressure
Vibe Code Game Studio Tycoon v0.2
Late game. Maxed team. $2M bank. Every new prompt ships a AAA mini-game with abilities.
Teaches: Late-game scaling, distribution leverage, signature mechanics
Vibe Code Game Studio Tycoon
Run a vibe-coding studio. Prompts â real AI-generated games â cash â a real team.
Teaches: Prompt craft, studio economics, hiring leverage
Lawn Mower Tycoon v0.6
Mid-game. Build a real brand: hire agencies, generate a logo, ship a website.
Teaches: Brand identity, agency briefs, packaging a brief into a real website
Lawn Mower Tycoon v0.5
Late game. Autonomous fleet. Global regions. R&D tree. Push past $100M.
Teaches: Compounding multipliers, portfolio allocation, late-game scaling
Lawn Mower Tycoon v0.4
Neighborhood rotation. Negotiation explainer. Price-history log. Richer reports.
Teaches: Scheduling, segmentation, learning from price experiments
Lawn Mower Tycoon v0.3
End-of-day reports. Set tomorrow's price. Hire a negotiator. Ten neighborhoods.
Teaches: Daily decisions, price-setting, automated negotiation, market expansion
Lawn Mower Tycoon v0.2
Dad's mower. Door-to-door. Repeat customers. Variable pricing.
Teaches: Sales loop, scheduling, price discrimination
Lawn Mower Tycoon
Mow one lawn. Then a thousand. The grass never stops growing.
Teaches: Throughput, route density, hiring
3D-Printed Fidget Toys Tycoon
One Ender 3, a spool of PLA, and a power bill. Print real beginner files, launch a brand, end with self-replicating robot printers.
Teaches: Unit economics, BOM costs, batch scheduling, brand building
Lemonade Stand Tycoon
The 1973 canon, rebuilt. Watch the weather. Tune the recipe. Move from sidewalk to storefront. Then let AI turn your run into a real lemonade brand.
Teaches: Pricing curves, inventory spoilage, weather risk, brand building
Concept
Snow Shoveling Tycoon
Seasonal cashflow. Get rich in February. Survive August.
Teaches: Seasonality, cash reserves, demand spikes
Dog Walking Tycoon
Six leashes, one human. Don't tangle the routes.
Teaches: Route optimization, parallelism
Bubble Tea Tycoon
Tapioca-in, boba-out. The pearls are non-negotiable.
Teaches: Menu mix, throughput, brand loyalty