# Clone Prompt: Vibe Code Studio Tycoon

Paste this entire file as your **first message** in a new Lovable project.

---

Build **Vibe Code Studio Tycoon**: run an AI-powered game studio. Prompts →
generated mini-games → cash → bigger team.

## Stack
TanStack Start, React 19, Tailwind v4. No backend. One route. Semantic tokens.
`useReducer`. 30fps tick.

## Core loop
1. Player types (or picks from chips) a short game concept prompt.
2. "Build" button consumes credits + time → produces a mini-game card with
   stats (fun, polish, virality).
3. Mini-game earns passive revenue per second based on stats × distribution.
4. Player spends earnings on team members, tools, and distribution channels
   that improve future builds.

## Prompt UX
- Textarea (max 120 chars).
- Quick-pick chips: "endless runner", "tycoon", "puzzle", "incremental",
  "physics", "rhythm".
- "Build" cost: 100 credits + 20s real time. Show progress.

## Mini-game cards (generated)
Each card has:
- Title (mashup of prompt words + suffix like "Saga", "Tycoon", "Quest")
- Emoji
- Fun 1–10 (rolled, influenced by team Talent)
- Polish 1–10 (influenced by Tools)
- Virality 1–10 (influenced by Distribution)
- Revenue/sec = (fun × polish × virality) × 0.05

## Team (hireable)
1. Junior Dev — +1 Talent, $200, $5/sec wage
2. Senior Dev — +3 Talent, $1,500, $30/sec
3. Designer — +2 Polish, $500, $12/sec
4. Marketer — +2 Virality, $700, $15/sec
5. Director — global ×1.2, $5,000, $80/sec

Talent / Polish / Virality are caps on the random roll for new games.

## Tools (one-time purchases)
- Better IDE — +1 polish cap, $1,000
- Asset Library — +1 fun cap, $1,500
- AI Co-Pilot — −30% build time, $2,500

## Distribution channels
- App Store — ×1 (default)
- Steam Page — ×1.5, $3,000
- TikTok Strategy — ×2.5, $8,000
- Press Tour — ×4, $25,000

## Visuals
- Studio top-down: emoji team members at desks (random idle bob).
- Game cards in a scrollable shelf at the bottom.
- Progress bar during a build with "compiling shaders…", "linting…" flavor text.

## Layout
- Top: cash, credits/sec, total revenue/sec.
- Left: team + tools + distribution panels.
- Center: prompt area + Build button.
- Right: live wages ticker and current build progress.
- Bottom: shelf of shipped games.

## Acceptance
- Typing a prompt and clicking Build produces a game with stats.
- Hiring team visibly raises new-game stat caps.
- Distribution channel upgrades visibly multiply revenue.
- Wages eat cash; under-hiring vs over-hiring matters.
- No console errors.
