# Clone Prompt: Vibe Code Studio Tycoon v0.2

Paste this entire file as your **first message** in a new Lovable project.

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Build **Vibe Code Studio Tycoon v0.2**: the late-game state. $2M bank, maxed
team, every new prompt ships a "AAA mini-game with a signature ability".

## Stack
TanStack Start, React 19, Tailwind v4. No backend. One route. Semantic tokens.
`useReducer`. 30fps tick.

## Starting state (intentional late-game seed)
- Cash: $2,000,000
- Team: 12 maxed members (auto-listed)
- Talent cap 10, Polish cap 10, Virality cap 10
- All distribution channels owned
- Active multiplier ×6

## Core loop
Every build now ships a **AAA-tier** mini-game with at least one
**signature ability** (a unique mechanic chip). Player's job: pick the
prompt + the signature mechanic, then watch the revenue compound.

## Signature mechanic chips (player picks 1 per build)
- Time-Reverse — ×1.4 virality
- Co-op Hooks — ×1.3 polish
- Procedural Worlds — ×1.5 fun
- Roguelite Loops — ×1.4 fun
- Cosmetic Economy — ×1.6 revenue
- Live-Ops Calendar — +$/sec linear bonus
- Modding API — slow-burn ×1.1 per real-time minute, compounding

## Mini-game cards
Generated cards display:
- Title + emoji
- Stats (always 8–10 across the board)
- The signature mechanic badge
- Revenue/sec (compounded by all owned multipliers)
- "Lifetime revenue" counter

Cap shelf at 12 visible cards; older ones collapse into a stack.

## Late-game decisions
- **Acquisition offers** appear randomly: lump sum for a single game. Selling
  removes its revenue stream. Decision pressure.
- **Burnout events**: random team member needs sabbatical (−1 cap for 30s).
- **IPO button** at $100M lifetime revenue → end-screen with stats.

## Visuals
- Cinematic top bar with a "studio level" badge ("AAA Studio").
- Cards with subtle gradient borders by mechanic.
- Floating revenue numbers compounding on each card.
- Confetti on IPO.

## Layout
- Top: cash, lifetime revenue, $/sec.
- Center: prompt textarea + mechanic chip selector + Build.
- Right: random acquisition offers panel.
- Bottom: shelf of shipped AAA games.

## Acceptance
- Starting cash visibly $2M and team pre-staffed.
- Every build ships a card with a signature mechanic badge.
- Acquisition offers can be accepted/declined and affect revenue.
- IPO triggers at $100M lifetime revenue.
- No console errors.
